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Showing posts from April, 2021

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 2) Citation Meng, Jingbo, et al. “Channels Matter: Multimodal Connectedness, Types of Co-Players and Social Capital for Multiplayer Online Battle Arena Gamers.” Computers in Human Behavior, vol. 52, Elsevier Ltd, 2015, pp. 190–99, doi:10.1016/j.chb.2015.06.007. https://www-sciencedirect- com.proxy.libraries.rutgers.edu/science/article/pii/S0747563215004434 3) Summary Here i can use these surveys and common connection building and social capital to Relate connectedness together. Overall this article talks about the surveys done about the Benefits of having social capital and connectedness with these people. Is the frequency of Communicating with one another worth it to be considered a good social capital benefit.  4) Jingbo Meng is an associate professor at michigan state university Talks about digital communication, social media and networking, social science and health Media.  5) key terms Social capital Social connectedness Bridging and bonding social capital 6) quot...

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Sabrine Trepte 2) Citation Trepte, Sabine, et al. “The Social Side of Gaming: How Playing Online Computer Games Creates Online and Offline Social Support.” Computers in Human Behavior, vol. 28, no. 3, Elsevier Ltd, 2012, pp. 832–39, doi:10.1016/j.chb.2011.12.003.   https://bit.ly/3m1FdeV 3) Summary Overall the use of this article is for me to use the concepts of bridging and bonding as a form of relationship building within a community as social capital. The bridging is for the initial connection, what starts the possible relationship , and the bonding is the relationship developing into more. 4) Author Sabine Trepte, went to University of Hohenheim, Talks about communcation, self-disclousre and social support, all over a good resource to use for this virtaul social capital.  5) Key terms Bridging and Bonding social capital 6) Quotes “bridging social capital refers to weak social ties in which people feel informed and inspired by each other. Bonding social capital refers t...

blog 8 research in disciplns

 My main case example is myself, considering I am currently in an esports community for the game League of Legends at Rutgers and also involved in servers across the country and world. These communities are everywhere, big and small, and the college experience i have with connecting with gamers in New Jersey has helped developed relationships that are good friends and some relationships have offered help with school, jobs and other resources. The community brought from online to in person there is both in a club like this, where some meet up and still play online and some other prefer online meeting and playing. These friendships built are possibilities for future jobs, friendships, relationships, etc. This is an example of how social capital provides individual benefits whether that is looking for happiness with friends or future possibilities. 

blog 7 research in disciplins

 Virtual Social capital, does it provide as much as regular social capital, what can you get from it and what relationships bring as a community online. Bridging and bonding connections are two great terms that come from Trepte, where bridge is the possibility of finding relationships with one another in a community, and bonding is making that relationship stronger based on experiences with one another. Using terms from my own experience of gaming called "meta" to show there are terms and words defined by the community. Social capital is the ability to have relationships and what those relationships can do for individuals inside the community. Whether this be developing skill set, future job, friendly relationships, etc. Virtual Social capital is not as beneficial with over the entire world but when relating this to college relationships, virtual social capital and social capital is combined with online and real life.