research blog post 2
- Visual. A picture of the book or (only if such a picture is not available or if it is an article) a relevant picture, such as a photo of the author or something related to the subject. An embedded video (such as of an author interview) can also fulfill this requirement. Feel free to have multiple images if they are useful.
logan molyneux
Krishnan VasudevanHomero Gil de Zúñiga - Citation. Provide full citation in MLA format. Include a live link if the item is available online or through the Rutgers libraries site, with login.
Molyneux, Logan, et al. “Gaming Social Capital: Exploring Civic Value in Multiplayer Video Games.” Journal of Computer-Mediated Communication, vol. 20, no. 4, Blackwell Publishing Ltd, 2015, pp. 381–99, doi:10.1111/jcc4.12123. https://bit.ly/3kotHK6 - Summary. Provide a brief summary of the author’s argument or the information the reading presents.
Over the entire article, it talks about a whole another society in virtual gaming whether that be social interactions and community forming or just another opportunity to find a social capital within gamers. This is the research that combines social capital and gaming as a multiplayer gaming players combine to make these social groups and connect with one another. - Author(s). Give some information on the author(s). What makes him/her/them knowledgeable on the topic?
Logan Molyneux Krishnan Vasudevan Homero Gil de Zúñiga
Logan Molyneux is a google scholar, verified by temple university and is cited by many examples about social media, gaming and other articles written by Logan.
Krishnan Vasudevan is another google scholar, most known for work with Logan but has some other articles that are credible and verified by university of Maryland.
Homero Gil de Zúñiga another google scholar, Distinguished Research Professor, University of Salamanca; Professor, Penn State; Fellow, UDP, Chile, very credible resource for this article and helpful to know that there has been a distinguished research professor for this article making it very him very knowledgeable and credible. - Key terms. Define at least two key terms or key concepts used in the piece.
Social capital - the community that is formed to make networking across individuals
social hierarchies in video games - this can be determined by ranking of a player, or what that player offers to the game as and the community determines its own social hierarchies through the development of the game. - Three Quotes. Give three quotations pertaining to your topic, with page reference.
Recent research suggests that social interactions in video games may lead to the development of community bonding and prosocial attitudes. Building on this line of research, a national survey of U.S. adults finds that gamers who develop ties with a community of fellow gamers possess gaming social capital, a new gaming‐related community construct that is shown to be a positive antecedent in predicting both face‐to‐face social capital and civic participation. (1)
Players in these games go beyond social interaction to participate in shared tasks and objectives within the virtual world where they meet. Social media may be considered a third space where people can meet and interact, but they do not provide the same kind of alternate world that is the setting of many video games. Within these worlds players become part of social hierarchies that frequently collaborate to accomplish game objectives. Players must develop skills, execute tasks and complete quests to progress further within the game's narrative or what Salen & Zimmerman (2005) call meaningful play (Gee, 2011). (3)
Outside the game's virtual world, players can discuss in‐game practices, rules and laws through online forums, fan sites, and wikis related to the game. This study proposes that these meaningful social interactions and collaborative work come about not in any kind of game but primarily in multiplayer video games; that is, gaming itself should not lead to prosocial behaviors, but working together with other gamers to accomplish game‐related tasks and to form teams is likely to lead to significant social ties within that gaming community. (4) - Value. Explicitly explain how this material helps you to explore your research question
This material will help me connect points across where you can use society and video games that makes social capital and a community altogether just because the gamers to a specific video game want to improve and have teamwork to perform a task like winning a game they are currently on with teammates they just met.
I think the idea of "prosocial" attitudes is very rich territory for you and that might be the key term that is most useful.
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